Shouts for Orders:
Remember your Field Marshal must be within hearing range for these to work (and i assume a silence spell will reck havoc here as well...). DM's need to be visible to be heard, however you can possess a creature and then make him the general. If you would like to see the RegEx i use for these shouts so you can see how much easier it is to shout than to have a conversation, look at the script gen_aow_inc_sub.
There are more commands that can be shouted then there are dialog commands. Most orders can only be given via a shout. (which makes way too much sense to me). Only YOUR Field Marshal will respond to your shouts, and give you options in dialog to activate orders.
It is worth noting that any order can be made into a custom text macro so that you can call them with clicks instead of typing them.
In the shouts to follow, you can call any unit with just the first letter of the unit (hence the military alphabetic nomenclature for units). If you have unit's Echo, Alpha, and Foxtrot, you can call commands on them like "alpha march" to march, or "echo hold" to hold it's ground, or "f x" for foxtrot to scatter. Every time I use, say alpha or a, you can assume i mean any valid unit under your command. I just use the examples to show you how it could be called.
"marshal" or "field marshal" - and the marshal comes running. If following already, the Field Marshal tries to keep with 5.0 meters of you anyway, so this may be mute. If he gets stuck someplace, click GAOW and click yourself, and he will *Bamf* beside you.
"alpha form up 4" or "a formup 9" - will cause unit to form up in the number of columns shouted, or in alpha's case: alpha to form up into a 4 column formation around the unit leader ( the front left soldier ).
"alpha fall in" - unit will form up a 2 column formation on the unit leader.
"alpha march" or "g forward march" - unit will begin to march forward.
"alpha halt" or "a stop" - unit will stop if it was marching
"alpha about face" or "d aboutface" - unit will, if not marching, turn around 180 degrees.
"alpha charge" or "echo run" - unit will charge forward at run pace ( in work, use the work charge here lightly )
"alpha hold" or "charlie steadfast" - unit will hold it's ground even if attacked from distance
"alpha scatter" or "bravo x" or "e break" - unit will scatter
"alpha stand-down" or "bravo stand down" or "e disarm" - unit will stand-down
"alpha ready" or "bravo cheer" - unit will ready best weapons and armor. This is much smarter than equipMostDamagingMelee() etc. looks at weapons, class, feats to use weapons, ammo required, etc.
"alpha engage" or "bravo fight" - unit will call DetermineCombatRound() on all soldiers, so combat will ensue. this overrides marching or holding, or anything else.
"make camp" - entire army will make camp
"break camp" or "gear up" - entire army will break camp
"rally" - entire army will report to rally point unless in combat. If there is no rally point, this does nothing.
"echo" - this will cause the unit specified to be highlighted ( green disc under feet for 6 seconds )
"juliet hide" or "hotel cover" - causes the unit to exercise its hiding skills. All soldiers that have any rank in the skill Hide, will do so. If you leave perception range of them, set them to Hide, and come back you won't see them till your perception check passes. ( they are not henchmen ).
"golf aim 90 23" or "b target 190 70" - will cause an assigned artillery team to change the angle ( facing ) of the artillery to the first number, 90 degrees for golf's order, and set the impact range to be the second number in meters, or 23 meters for golf.
"c target angle 130" or "alpha aim angle 270" - will cause an assigned artillery team to change the angle only of the artillery to the number given in degrees, or to 270 degrees in alpha's case
"bravo target range 30" or "alpha aim range 65" - will cause an assigned artillery team to change the range only of the artillery to the number given in meters, or to 65 meters in alpha's case. The max range is 75 meters for right now. ( that's more that twice visual anyway).
"foxtrot fire" or "a fire!!" - If a unit is an assigned artillery team, has two or more members, and those members are within 5 meters of the artillery ( and not being stabbed ), then they will begin firing the artillery. it takes 2 seconds to fire if they are in position to begin with, and 6 seconds to fire again after that.
"foxtrot mark" or "a aim" or "charlie target"- If a unit is an assigned artillery team, has two or more members, and those members are within 5 meters of the artillery ( and not being stabbed ), then the field marshal will relay what the current facing and range is of that artillery team..
"alpha defend bravo" or "a support bravo" or "a guard d" or "golf heal bravo" - First unit will defend the second unit with spells, healing, protections, summoning, enhancements, and at last resort combat. Very useful to have a casting group behind the pikemen healing them as the battle ensues.
"alpha back" or "c step back" - Entire unit will take one half meter step backwards (without turning around). Useful in tightening perimeters and aligning field lines.
LOCATION BASED: ( at least in part ). These commands will be followed by a prompting from the Field Marshal as to where you want the orders taken out. ( destination, etc. ). You must activate GAOW and then click the location at some point after the prompting.
"alpha run to" or "foxtrot form here" or "golf formup here" or "foxtrot run here" - click GAOW and click location after shout to form unit up at that location in a default 3x column
"alpha face north" or "bravo face east" or "charlie face west" or "d face south" or "alpha face here" - unit will face north, south, etc. If you say "a face here", alpha will face whatever position you choose by clicking GAOW and then a loc.
"alpha form line" or "alpha line up" or "hotel set line" - unit will set a line at the point you select
"set rally point" or "set rp" or "set rallypoint" - set rally point by clicking GAOW and then the location for the new rally point after shout
"alpha retreat" or "f run away" or "a disengage" - will cause the unit to disengage and run away from the enemy. They will try to get to the location specified and then form up once there.
"j engage here" or "hotel attack here" or "golf move attack" - will cause the unit to move to the location that you select and engage enemies once there, or on their way there.
"bravo circle here" or "b ring here" or "golf set perimeter" - Unit will set up a circle formation at the location clicked based on the size of the members of the unit and the number of members of the unit. Max ten soldiers per circle, excess soldiers will begin to form another ring outside the first ring, up to twenty soldiers in two rings.
OBJECT BASED:( creature or other ). These commands will be followed by a prompting from the Field Marshal as to what target you want the orders taken out on ( or around ). (combatant, etc. ). You must activate GAOW and then click the object you want as the target at some point after the order is given.
"alpha form on" or "alpha escort" - click GAOW and then a creature after shout and unit will form 4 members on that creature/object.
"alpha attack" - unit will close, and attack the target you select by clicking GAOW and then the target.
"alpha attack and rally" or "alpha hit run" or "h hit and run" - unit will fire at the target you select and then run to the rally point. If no rally point exists, this does nothing. If the unit is outside max range, they run to minimum furthest range, fire, and break for the rally point.
"d follow me" or "golf follow fm" or "d follow marshal" or "echo follow" - will cause the unit to follow the general in "me", to follow the Field Marshal in "fm" or "marshal", or follow the target clicked in the regular one.
"echo man cat" or "foxtrot form on cat" or "bravo cat team" or "foxtrot man art" or "bravo art team" - Unit will assume firing positions around artillery (catapult or ballista) and will respond to artillery orders after that. ( such as "a fire", etc. ) See above.
"golf surround" or "b form ring on" or "golf ring on" or "bravo circle on" or "golf circle me" - Unit will set up a circle formation around the target clicked based on the size of the members of the unit and the number of members of the unit. Max ten soldiers per circle, excess soldiers will begin to form another ring outside the first ring, up to twenty soldiers in two rings. If "me" is specified, then the unit will set a perimeter around the General.
DM ORDERS: These may affect the way the game can be played, as being able to clear all of a unit's actions will make it possible to fire the catapult faster, etc. These are default on, but you can easily turn them off for players with the script gen_aow_custom.
"debug" - turns the debug output on if it was off and vise-versa.
*NEW* 9.13.02 "hilite" - turns the Unit hiliting on if it was off and vise-versa. You can set the default value of this on Field Marshal summoning in gen_aow_custom.
"a clear" - calls a clearAllActions() on the whole unit.
If you have any questions click here: GAOW Site Please refer to the Instructions for other questions